The Problem
đĄ The Truth
Most engineering problems arenât technical. Theyâre organizational.
Slow onboarding. Tribal knowledge. âIt works on my machine.â Configuration drift. Security as an afterthought.
These kill velocity more than any algorithm ever will.
First Principle: Zero Friction
If a new engineer canât ship code on day one, your process is broken.
Not âread the wiki.â Not âask John, he knows how it works.â Not âweâll pair with you for a week.â
Clone. Run one command. Ship.
Everything else is organizational debt youâre paying interest on every single day.
git clone <repo>
cd project
./setup.sh
# Done. Ship code.
â ď¸ The Test
If your setup has âprerequisites,â youâve already failed.
The Algorithm
Question Every Requirement
Each requirement has a person behind it. Find them. Ask why.
The most dangerous requirements are the ones nobody questions because âthatâs how weâve always done it.â
Delete What You Can
The best code is no code. The best config is no config. The best process is no process.
Before you optimize anything, ask: can I delete it instead?
Simplify
Only after youâve deleted everything possible.
Simplification without deletion is just rearranging complexity.
Accelerate
Speed up what remains.
But only what remains after deletion and simplification.
Automate
Only at the end.
Most teams do this backwards. They automate complexity instead of eliminating it.
On Setup
Your setup process reveals everything about your engineering culture.
What You Think
- Complex setup = sophisticated system
- Prerequisites are normal
- Documentation fixes onboarding
- Senior devs know how it works
What's Actually True
- Complex setup = complex debugging
- Prerequisites are failure
- One command fixes onboarding
- The system should be self-evident
The goal is one command that works everywhere. Mac. Linux. Docker. CI/CD. No exceptions.
On Configuration
Configuration is where projects go to die.
Every config file is a decision someone didnât want to make. Every environment variable is complexity exported from code.
âšď¸ The Rule
Ruthlessly minimize. Default to development. Override for production.
Thatâs it.
If you need a config management tool to manage your config, you have too much config.
On State
State is the enemy of scale.
| If This | Then This |
|---|---|
| Session in memory | Canât scale horizontally |
| Files on disk | Canât distribute load |
| Anything local | Single point of failure |
The application should be disposable. Kill any instance. Nothing is lost.
â ď¸ The Test
If killing a random instance breaks your system, fix that before building anything else.
On Failure
Every system fails. Plan for it.
Not âwhat if it failsâ but âwhen it fails.â
Graceful degradation isnât a feature. Itâs the default behavior. The system works with reduced capability, never zero capability.
Circuit breakers. Fallbacks. Timeouts. These arenât optional. Theyâre the architecture.
âDesign for failure, and youâll rarely experience it. Design for success, and failure will surprise you.â
On Security
Security isnât a sprint at the end. Itâs how you build.
Most security vulnerabilities are known and preventable. The same injection attacks from 2003 still work because teams still concatenate strings.
Donât add security. Build with security. Thereâs a difference.
đĄ The Truth
If security slows you down, youâre doing it wrong.
Good security patterns accelerate development because youâre not firefighting breaches.
On Observability
You canât fix what you canât see.
| What | Not | Why |
|---|---|---|
| Structured logs | Text | Machines parse JSON |
| Metrics | Assumptions | Numbers tell truth |
| Traces | Guesses | Show actual paths |
If youâre debugging production by adding print statements, youâve already lost.
Observability isnât overhead. Itâs the difference between engineering and guessing.
On Automation
Humans review architecture. Machines enforce standards.
Formatting, linting, type checking - these arenât review comments. Theyâre automated gates.
Code review should be: âIs this the right approach?â
Not: âYou forgot a semicolon.â
â ď¸ Reality
Every manual check is a check that will be skipped.
On Documentation
Documentation in wikis dies. Documentation in code lives.
The README is the product. If someone canât understand what this does in 5 minutes, the README has failed.
ADRs (Architecture Decision Records) arenât bureaucracy. Theyâre why future-you wonât repeat past mistakes.
If itâs not in the repo, it doesnât exist.
On Decisions
The hierarchy:
| Priority | Question |
|---|---|
| 1. Security | Can it be exploited? |
| 2. Reliability | What happens when it fails? |
| 3. Simplicity | Can someone understand this? |
| 4. Speed | Is it fast enough? |
Developer experience is a means, not an end. Good DX that compromises security is bad engineering.
On Technology
The best technology is boring technology.
New frameworks are experiments. Battle-tested tools are foundations.
Use the new thing for side projects. Use the proven thing for production.
Your job isnât to evaluate technology. Itâs to ship product.
The Point
đĄ Physics, Not Rules
These arenât rules. Theyâre physics.
Complexity has gravity. It pulls everything toward entropy.
Your job as an engineer isnât to add features. Itâs to fight complexity while adding features.
Every line of code is a liability. Every config is a decision to maintain. Every process is friction.
Delete. Simplify. Accelerate. Automate.
In that order.
Software Engineering 3.0
AI handles the tedious parts.
But AI without principles is just faster chaos.
These are the principles.
âThe best engineers donât write the most code. They delete the most code while shipping the most value.â